I am a game designer with just over a year of professional game industry experience

I have just completed work on SAI by Studio Mutiny, which won the UKGF Tranzfuser 2019 competition (check out the announcement here) and was released in May 2020.

I focus on creating unique combat and movement systems for players and AI in games where dodges, headshots, combos and timing are core. I also do SFX and UX design, anything that helps me create the most satisfying moments of gameplay.

I thrive amongst a diverse, collaborative team, where our passion for creating great meaningful games drives us forward. 


My work.

Click the images for more detailed information about my work on these projects!

Game Design

Current work

(mechanics and game jams) 

SAI                    2019-20

SAI thumbnail.png

SAI Legacy      2018-19

Shark bait        2017-18

SAI Legacy UI 2018-19